Around The WorldView Around The World: Images, video, text, and shapes wrapped onto a rotating sphere, grid, or scatter. The controls shape the field's geometry, how each plane is tinted, and what sits behind it.
Badge TrailView Badge Trail: Tiny monospace badges stamp along the raw pointer path, each one AABB-tested against every live chip so the trail thins itself out instead of piling up. The controls shape the vocabulary, the die-cut, and how much room a chip demands before it is allowed to land.
Charged BorderView Charged Border: A glass pricing card wrapped in a live charge drawn in a single fragment shader: jagged electric filaments by default, or comets, aurora curtains, embers, and a prismatic sweep. Controls pick the effect and shape its reach, voltage, colors, and the card it guards.
Marbled InkView Marbled Ink: Suminagashi marbling done with the real geometry — every drop displaces the ones before it, and a comb shears the whole bath. The controls float the ink, draw the rake through it, and move the water under it.
Ribbon MarqueeView Ribbon Marquee: One endless phrase warped onto a pinched ribbon, a wave, an arc, a rolling cylinder or a folded strip, drawn slice by slice on a 2D canvas. Controls set the phrase and its typography, the surface it is printed on, how fast it travels, and the ink it is set in.
Signal FractureView Signal Fracture: Fixed, perspective-warped columns of flat colour fall and snap open through the centre of the frame, like a corrupted video decode. Controls reshape the perspective, the fall's rhythm, and layer on glow, grain, and chromatic fringe.
Terminal BloomView Terminal Bloom: A phosphor-terminal grid where words glow to a drifting luminosity field, swept by a bright scan beam. Controls shape the field, the phosphor tone, and the CRT texture — scanlines, bloom, vignette.
Chromatic TidesView Chromatic Tides: A full-frame fragment shader that composes light from warped noise, contour bands, cellular refraction, or aurora-like folds. The pointer presses a well into the material and drags a wake that keeps unwinding after the hand has gone, and the controls tune the material equation, the current, the hand, and the colors carried through the field.
Impact ButtonView Impact Button: A button that reacts to the exact point you press: it breaks into Voronoi shards, throws sparks, conducts arcs, sprouts vines, gathers fireflies, refracts like water, or grows ice. Controls pick the reaction and shape its force, gravity, decay, and the button it happens to.
Plush KittenView Plush Kitten: A procedurally drawn plush kitten in an oversized hoodie, rendered in bezier fills on a 2D canvas, with spring-lagged head tracking, drawstring pendulums and an idle blink. The controls set its colours, its hoodie, how closely it follows you, and the stage it stands on.
Transfer FrontView Transfer Front: A progress bar drawn by one fragment shader, where the front of the fill dissolves instead of stopping — ten of them, from a liquid slosh to a comb of threads. Controls set the bar's proportions, which front it wears, how heavily the fill chases its target, and the ramp of colour behind it.